Resources Overview — 55+ Materials, 3 Upkeeps
Star Trek Outposts Unknown resources: official Devlog names (Polyalloy, Duranium, Dutronic Chips, Memory Banks), water/power/compute upkeep, no recipe tables.
FAQ
How many resources are in the game?
Which resources are officially named?
What upkeeps do buildings need besides materials?
Where are full crafting recipes?
Last verified: 2026-10-21 against Captain’s Devlog #3 and Captain’s Devlog #4.
How many resources does Outposts Unknown have?
Magic Fuel cites more than 55 unique resources that must move through the full industrial loop:
researched → harvested → refined → combined → transported → used
Devlog #4 (pre-launch) highlights tooltip work so hovering a resource can show where it is found or produced—evidence the live game expects you to manage complexity, not memorize a static web table.

Source: Kourou gameplay reveal (frame ~2:16). A production building panel shows resource output recipes, status warnings such as “Lacking Resources”, and crew pickup options.
Which resource names are confirmed officially?
Devlog #3 gives four exemplar items spanning metals, alloys, and science components:
| Name | Role in official copy |
|---|---|
| Polyalloy | Example advanced material in the long resource list |
| Duranium | Structural/industrial metal tier example |
| Dutronic Chips | Electronics / science processing example |
| Memory Banks | Data-tier science example |
We do not extend this into a full alphabetized catalog or infer Polyalloy’s inputs without screenshots.
What are water, power, and compute?
Devlog #3 treats them as building upkeeps, not optional flavor:
- Water feeds production and life-support chains (paired with food and medical logistics in guides).
- Power energizes extractors, labs, and defenses—see logistics, power, water, and compute.
- Compute covers data-heavy science or control buildings on the same conduit layer.
Because pipes and conduits occupy tiles, resource planning is literally spatial: a perfect refinery line fails if it crosses a power bottleneck or blocks expansion.
How do resources move between ship and planets?
Official Kourou material (Devlog #2) stresses interplanetary transfers when one world lacks a specialty another produces, while the Resonant supports operations until an outpost is self-sufficient. That macro loop sits above single-planet conveyors—use first outpost build order for surface basics and crew, shifts, and morale when hauls compete with sleep shifts.

Source: Kourou gameplay reveal (frame ~1:40). The Resupply dialog from the Starfleet Requisitions Platform reads “Your supply is ready to energize, captain.”

Source: Kourou gameplay reveal (frame ~2:32). The Resonant keeps its own storage, which feeds outposts until they are self-sufficient.
What about recipes and chains?
For day-to-day survival—metal, food proteins, storage stalls—start with beginner guide and logistics, power, water, and compute instead of guessing mid-tier chemistry.
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